If you point out that low and medium level play are filled with annoyances and cheap frustrations, they say- contrary to all instinct- that you just have to go slow. If you challenge them on that they say memorization is only necessary for high level play. ![]() If they can, they just say it is fun to memorize. If you say you want to go fast and have fun, If you say you want to go fast and have fun, they just say it is fun to memorize. ![]() Sonic fans have these few argument vectors that they always use: Level design isn't confusing in the game and there's usually shit in each stage to break up and differentiate the action. I think Sonic Mania does 2D the best, of all the 2D Sonic I've played. I definitely enjoyed the pure 3D games more (Adventure and Adventure 2) where you can actually see far ahead of you as, aside from the immediate advantage of just more vision for the here and now, seeing what's ahead for that much longer made memorizing and planning routes easier in my brain. Part of it may be me just sucking at memorizing multi-level 2D labyrinths. There's so much dumb shit that just kills your momentum in these games - sudden walls that are hard to jump over due to reduced jump height on some slopes, sudden spike traps, pits that throw you down a level and force you to reorient. I think Sonic fell into that role to some extent after the fact (first and foremost, I looked at Sonic as a counterpoint to Mario). "They're speed running games" never quite satisfied me as an explanation. I think that's what makes it a poorly designed mechanic. ![]() You cannot do that with Sonic, which makes it feel like a counterproductive mechanic until you've memorized the stage layouts. Compared to others platformers, like Mario or Mega Man, they allow you to "improvise" if you do decide to go as fast as you can even if you don't know the level layout yet. Like you said in a previous post, this could be addressed by zooming out the camera so you can see more of what is coming ahead. You really bump into everything and you don't have enough time to react to what is coming ahead. ![]() However, I do find it silly that you can't use the running mechanic at all if it's your first time playing the game. I haven't played any other 2D Sonic games besides the first, so I don't know if this applies to the rest. IMHO, the speed mechanic of Sonic is very poorly implemented. We have the usual silly responses, like "git gud", "slow down" or "it's really just a normal platformer", when none of those responses are even addressing your point to begin with. Hey, finally someone that shares my views about the original Sonic! I fully agree with you.
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